3D is quite a popular (and not new) concept in cinematography. How 3D can be used in higher education? Possibilities might be endless: 3D images and video, 3D scanning and printing, 3D simulations, 3D virtual worlds, 3D games, etc. How can we use it for learning and teaching?
Let’s start exploring 3D printing and 3D content usage for instructional purposes in anatomy, medicine, engineering.